A convex mirror is a curved mirror in which the reflective surface bulges toward the light source. Convex mirrors reflect light outwards, therefore they are not used to focus light. Such mirrors always form a virtual image, since the focus (F) and the centre of curvature (2F) are both imaginary points "inside" the mirror, which cannot be reached. Therefore images formed by these mirrors cannot be taken on screen. (As they are inside the mirror)
A collimated (parallel) beam of light diverges (spreads out) after reflection from a convex mirror, since the normal to the surface differs with each spot on the mirror.
The image is always virtual (rays haven't actually passed through the image,their extensions do), diminished (smaller), and upright . These features make convex mirrors very useful: everything appears smaller in the mirror, so they cover a wider field of view than a normal plane mirror does as the image is "compressed". has a reflecting surface that bulges inward (away from the incident light). Concave mirrors reflect light inward to one focal point, therefore they are used to focus light. Unlike convex mirrors, concave mirrors show different image types depending on the distance between the object and the mirror.
These mirrors are called "converging" because they tend to collect light that falls on them, refocusing parallel incoming rays toward a focus. This is because the light is reflected at different angles, since the normal to the surface differs with each spot on the mirror.
In optics, dispersion is the phenomenon in which the phase velocity of a wave depends on its frequency, or alternatively when the group velocity depends on the frequency. Media having such a property are termed dispersive media. Dispersion is sometimes called chromatic dispersion to emphasize its wavelength-dependent nature, or group-velocity dispersion (GVD) to emphasize the role of the group velocity. The most familiar example of dispersion is probably a rainbow, in which dispersion causes the spatial separation of a white light into components of different wavelengths (different colors). However, dispersion also has an effect in many other circumstances: for example, GVD causes pulses to spread in optical fibers, degrading signals over long distances; also, a cancellation between group-velocity dispersion and nonlinear effects leads to soliton waves. Dispersion is most often described for light waves, but it may occur for any kind of wave that interacts with a medium or passes through an inhomogeneous geometry (e.g. a waveguide), such as sound waves. There are generally two sources of dispersion: material dispersion and waveguide dispersion. Material dispersion comes from a frequency-dependent response of a material to waves. For example, material dispersion leads to undesired chromatic aberration in a lens or the separation of colors in a prism. Waveguide dispersion occurs when the speed of a wave in a waveguide (such as an optical fiber) depends on its frequency for geometric reasons, independent of any frequency dependence of the materials from which it is constructed. More generally, "waveguide" dispersion can occur for waves propagating through any inhomogeneous structure (e.g. a photonic crystal), whether or not the waves are confined to some region. In general, both types of dispersion may be present, although they are not strictly additive. Their combination leads to signal degradation in optical fibers for telecommunications, because the varying delay in arrival time between different components of a signal "smears out" the signal in time.
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